SUGGESTED BIBLIOGRAPHY & WEB LINKS

The more time passes, the more videogames become object of accademic studies and researches.
This is a continuously updated list of books, sites and resources

VIDEOGAMES HISTORY

A Brief History of Video Games – Richard Stanton (2015)

The Ultimate History of Video Games – Kent – Three River Press (2001)

Storia ed Evoluzione dei Videogiochi – Santina Nibali (Tesi di Laurea, 2013)

1001 Video Games You Must Play Before You Die – Tony Mott (2013)

NARRATION

– Narrative Game Mechanics – Academic paper (2016)

– Narratives of Being There: Computer Games, Presence and Fictional Worlds – T. Dubbelman (2013)

Narrative, Games and Theory (Jan Simons)

How the Rise of Narrative Design is Revolutionizing the Craft of Video Game Storytelling (Simon Martin)

– When Video Games Tell Stories: A Model of Video Game Narrative Architectures (M. A. Picucci)

– Interactive Storytelling – Narrative Techniques and Methods in Video Games (Mike Shepard)

Special issue about The Unfinished Swan (Eric Guadara)

Video Games as Unnatural Narratives (Astrid Ensslin)

Narration in Video Games (Dominic Arsenault)

Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series (Matteo Genovesi)

– Non-Determinism in the Narrative Structure of Video Games (Marcello Arnaldo Picucci)

ART & VIDEOGAMES

Introduction to the Video Game Theory – 2003, edited by Mark J.P. Wolf and Bernard Perron.

Art, Gaut and Games: the Case for Why Some Video Games Are Art (2011)

Are Video Games Art? (2005)

Videogame Art and the Legitimation of Videogames by the Art World – Romualdo (2015)

Should Videogames Be Viewed As Art? M. Brett (2005)

Video Games As Art (2013)

The Art of Videogames, Grant Travinor, 2009, Wiley

Games as Art – Academic paper (2017)

Are Videogames Art? – Academic paper (2016)

Games, the new lively art – Henry Jenkins

The Aesthetics of Video Games – Jon Robson, Grant Tavinor

Games Agency as Art – Thi Nguyen

DESIGN

The Art of Game Design – Jesse Schell (2008)

The Ultimate Guide to Video Game Writing and Design – Dille, Platten, Skip Press (2007)

PLAYER-AVATAR INTERACTION

Getting Into the Game: An Examination of Player Personality Projection in Videogame Avatars (Casey Hart)

Character-Driven Game Design: Characters, Conflict, and Gameplay (Petri Lankoski)

VIDEOGAMES & ART THEORY

Art, Emotion and Ethics, Berys Gaut, 2007, Oxford

Examining the Evolution of Gaming and Its Impact ogln Social, Cultural, and Political Perspectives, Keri Duncan Valentine (West Virginia University, USA) and Lucas John Jensen (Georgia Southern University, USA), 2016, IGI Global

SOCIAL AND PHILOSOPHICAL ASPECTS

Social and emotional learning

Moral disengagement in violent videogames (Tilo Hartmann)

Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample

Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young Adults

ACADEMIC JOURNALS ONLINE

Eludamos

Wellplayed Journal

Game Journal

MIT book list about videogames

Another book list, from Minnesota University

Game Studies

Game & Culture

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Gamindex

Journal of Game Criticism

The Game Philosophy Network

DEV BLOGS & SITES

In The Games OF Madness (Official Blog of Frictional Games)

Gamasutra Experts Blogs

Lost Garden

Shadertoy

Camposanto Quarterly Review

Procedural Content Generation Wiki —— Generative Art 

MISCELLANEOUS

Arcade Museum

Vigamus

Video Games as an Art form (Wikipedia)

History of Video Games

First Person Scholar

 

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