The Best of E3 2018

If an advanced alien civilization tried to understand mankind through  the most of Video Games presented at E3 2018, it would be concluded that human beings are very primitive and savage! Their favourite entertainment is pushing buttons and moving sticks in order to fight, kill & shoot with their preferred toy-weapons in monotonous  games all looking the same! Well may be that’s right!!! 🙂  But I would like to dream about different mankind, so I would show to aliens the following games presented at E3 2018! 🙂 🙂 🙂

SABLE (Shedwork, TBR 2019)

Inspired by Moebius comics art style. A coming-of-age tale of discovery through exploration across a strikingly rendered open world desert. Go on a deeply personal journey across an alien planet as the young Sable, exploring ancient monuments, ruined architecture, and ships fallen from the cosmos, all while learning the history of its inhabitants and discovering her place in the world.

THE AWESOME ADVENTURE OF CAPTAIN SPIRIT (DontnoD, TBR 25 June 2018)

Captain Spirit is a free demo set in the Life is Strange Universe that contains links to the brand new story & setting of upcoming Life is Strange 2. Chris is an ordinary 10-year old boy who wants to be a super hero. He loves his toys and has a big imagination that takes him on all sorts of adventures, but today is not one of his usual adventures, today something truly extraordinarywill happen to him. Return to your childhood with a touching and heart-warming narrative experience from DONTNOD Entertainment, creators of the celebrated BAFTA award-winning game, Life is Strange. The Awesome Adventures of Captain Spirit is a self-contained narrative experience with plenty of hidden secrets to unearth with each play-through as you explore Chris’ world.

The Awesome Adventures of Captain Spirit will be released digitally and completely free for everyone on Xbox One, PlayStation 4 and PC on June 26, 2018. Captain Spirit is completely free of charge and will remain free for players to experience forever. Captain Spirit does not require any additional purchases to enjoy the full experience. The Awesome Adventures of Captain Spirit is not Life is Strange 2, but it does connect to it in multiple ways. This is the first step into the diverse world of Life is Strange beyond Arcadia Bay where you will find secrets and hints as to what to expect in Life is Strange 2. In addition to this, choices & actions you make in Captain Spirit will carry over to Life is Strange 2.

SEA OF SOLITUDE (Jo-Mei. TBR early 2019)

When humans get too lonely, they turn into monsters. That’s what happened to Kay. Now only monsters can change her back. This adventure is about Kay, who has turned into a black monster and her journey to find out what happened to her. On her search to change, she soon finds out that her biggest enemies are not the huge monsters that she meets on her way through the Sea of Solitude, but something way more dangerous.

ORI AND THE WILL OF THE WISPS (Moon Studios, TBR 2019)

From the creators of the multi award winning Ori and the Blind Forest
comes the highly anticipated sequel

Death Stranding ( Hideo Kojima, unknown release date)

I didn’t understand so much about #DeathStranding yet, but I appreciate its originality. Have you noticed? Pheraps it was the only one mainstream game at E3 2018 to show NO fighting, weapons, killing, voyeuristic violence, etc. Great Kojima!
P.S.: have you recognized Lindsay Wagner, american actress best known for the role of Jaime Sommers in the TV series of the ’70s “The Bionic Woman”? She is the woman at the end of the trailer, obviously with a digital make-up, she is 68 y.o. today!

Here an interesting interview with Kojima and Lindsay!

THE SINKING CITY (Frogwares, TBR 2019)

At first, Frogwares was committed by Chaosium Ltd to develop the official Call Of Cthulhu game. Later Chaosium Ltd ended the collaboration and put the development in the hands of  Cyanide Studios. Frogwares didn’t take it well and decided to develop its own Lovecraft-inspired game!

The Sinking City is a third person adventure game, inspired by the works of American horror writer H.P. Lovecraft. The Sinking City stands on three main pillars – open world, open investigation, Lovecraft – which define how it will play and feel. The game takes place in the fictional city of Oakmont, Massachusetts, set in the famous American Roaring Twenties. It’s a very distinct and often romanticized period of time in the U.S. history: economic growth, rise of consumerism, jazz, prohibition, gangsters and ethnic conflicts.

Besides that, Oakmont is a very strange place with its fair share of dark and sinister secrets. The city has been mostly secluded from the mainland since its very foundation in the 17 century. Local inhabitants are really not fond of strangers, and are protective of their rules and traditions. Following the legacy of Vikings and Indians, who lived in these lands before, they practice often shocking religious rituals and ceremonies.  Their isolation and distrust of outlanders are only reinforced by the ongoing calamity that is tearing the city apart. Most streets in Oakmont are buried beneath a mysterious flood that came as if out of nowhere. The disaster has claimed too many lives already, highlighting the local government’s inability to deal with the situation.

However, the dire humanitarian crisis is not the only problem here. Something dreadful came with the flood. Frightening monsters are now roaming the streets of Oakmont, plunging the city into madness and dismay. Locals also say they can constantly feel the presence of something far more alarming – a great, incomprehensible force that is slowly driving everyone mad. Players will experience The Sinking City through the eyes of a private investigator, who arrives in the city amidst the disaster. Exploration is a major part of The Sinking City, it’s a foundation for non-linear storytelling as well as core gameplay mechanic – open investigation. Sinking City inherits the investigation mechanics of Sherlock Holmes series relieing on player’s intuition, observation and wits to solve crimes. Examine evidence, talk to people involved to determine your next step. In an open world, there are a lot of things you can do, and places you can go.

More often than not, your investigator is weaker than the enemy. And witnessing supernatural beings or distressing occurrences can easily trigger madness. Insanity is a big part of the Lovecraftian universe. The famous author wrote about things we could never understand and explain, and that would drive us mad. Sherlock Holmes is all about the opposite – absolute rationality and clarity of the mind.  When the two conflicting approaches blend together, The Sinking City appears.

DERACINE (From Software, Japan Studio, TBR 2018?)

Déraciné is the VR debut from director Hidetaka Miyazaki and FromSoftware. It’s clearly inspired by VR masterpiece The Invisible Hours.

Déraciné is an upcoming story adventure game from Sony Interactive Entertainment, SIE Japan Studio, FromSoftware and Hidetaka Miyazaki, known for their collaboration on Bloodborne. Taking the role as an unseen faerie in a secluded boarding school, the player moves around in frozen time, collecting various bits of information that serve to unfold an overarching mystery.  The story is a new take on classic adventure games and utilizes PS VR’s technology to take gamers on an entirely unique and personal experience.

Déraciné utilizes VR technology to create a classic adventure game where players will be able to explore a quiet world teeming with mysteries. A classic adventure game or visual novel built around the exploration of a mysterious world, frozen in time. Players take the role of an invisible faerie who forges a personal bond children in a boarding school in an emotionally deep and convincing narrative. In tandem with the deep narrative, players must explore the world around them to discover clues that will lead them through the story. Discovering and piecing information together will pull players into the narrative’s world, and bind them to the characters in the physical world.

WE HAPPY FEW (Compulsion Games, TBR 10th august 2018)

We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial in the city of Wellington Wells. In this alternative 1960s England, conformity is key. You’ll have to fight or blend in with the drug-addled inhabitants, most of whom don’t take kindly to people who won’t abide by their not-so-normal rules. Discover the retrofuturistic city’s dark history as you play through the intertwined narratives of three quietly rebellious citizens of Wellington Wells. Each has their own strengths and weaknesses; they face their pasts, prepare for the future, and engage in activities that aren’t exactly status quo in this artificially-enthused society.

Play as three flawed characters who must contend with their own guilty pasts and connections to the mysteries surrounding Wellington Wells. Each has a unique storyline in which they interpret and react to the dramatic events around them. Hide, conform, or fight back as each of them encounters black comedy and dangerous hope as they try to make their way out of their city.  Or play in Sandbox mode, and experience dozens of encounters with your very offbeat — and very English — fellow Wellies. In We Happy Few, no two playthroughs are alike. While the citizens of Wellington Wells will always want to ensure that you’ve taken your Joy, the procedurally generated world will ensure that your experience with We Happy Few is different and unique. Wellington Wells is never quite like you remember it.

CALL OF CTHULHU (Cyanide Studios, TBR late 2018)

The official Cthulhu videogame inspired by Chaosium’s classic pen and paper RPG. Uncover the chilling mysteries of this RPG-investigation game, descending deep into a world of cosmic horrors, creeping madness, and shrouded Old Gods within Lovecraft’s iconic universe.

The Cthulhu Mythos has been fascinating audiences for generations, growing to become one of the largest shared universes ever envisioned and giving birth to countless stories, novels, movies, tabletop and videogames since the original publication of H.P. Lovecraft’s The Call of Cthulhu. Adaptions and references have formed a widespread legacy stretching back to the very beginning of the 20th century, latching on to the key fear of the human psyche: that of the unknown. Now, Call of Cthulhu will bring the mythos to life like never before, on PlayStation 4, Xbox One and PC.

In this world, nothing is as it seems. Sanity is an irregular bedfellow, all too often replaced by the whisperings in the dark. Strange creatures, weird science, and shadowy cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of everything. Your mind will suffer – balancing a razor-thin line between sanity and madness, your senses will be disrupted until you question the reality of everything around you. Trust no one. Creeping shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.

1949. Private Investigator Edward Pierce is sent to investigate the tragic death of the Hawkins family in their imposing mansion on the isolated Darkwater Island, off the shores of Boston. Between unfriendly locals and dubious police reports, it becomes clear there’s more to the case than meets the eye. Soon enough, Pierce is plunged into a terrifying world of conspiracies, cultists, and cosmic horrors. Hidden passageways, nightmarish asylums, illegal bars, and seemingly-abandoned warehouses make up Darkwater’s scattered geography. Originally supported by a now long-dead whaling industry, the island is home to only desperate old sailors and decaying families of old money with nowhere else to go. They do not like outsiders.

Faced with terrors beyond human comprehension, you must delve deep into the secrets that lay beneath the surface of the Darkwater Island community. Speak with the island’s inhabitants, overcome deadly horrors and discover cryptic clues, in a desperate attempt to expose the terrible truth at the heart of the Hawkins case. Investigation comes in many forms. Will you talk to characters to learn their secrets, or look around on your own? A friendly ally may provide a much-needed distraction or reveal a path to progress but picking a lock or stealing a key is equally viable.

Despite his experience in the Great War, Pierce is not a fighter, and you will need to find solutions to your problems that don’t involve a fist fight or gunning down the inhabitants. How long can Pierce’s mind withstand these horrors? Already in a fragile mental state thanks to the ever-present stress the Great War put on his mind all those years ago, his alcoholism will do him no favors on Darkwater. Sanity plays a huge part in how Pierce experiences the world, and how his tale will end – it is up to you to protect him from these dangers, but some truths only reveal themselves to a mind that lets them in.

NEO CAB (Chance Agency, coming soon)

Neo Cab is an emotional survival game with a strong narrative focus. Play as Lina, one of the last human rideshare drivers in a near-future, AI-driven world. Use the Neo Cab app to navigate the city, choose your passengers, and engage with them to learn their stories – and uncover the truth about your own.

NIGHT CALL ( Monkey Moon, TBR early 2019)

You are a taxi driverParis is your city and you know every corner of it.
Your shift starts when the night is dark and ends when the city wakes up. You work hard to pay back your car, your taxi license, and your bills.
At night, passengers hop in your taxi. Sometimes you talk to them, sometimes they talk to you. You are not only a driver; for some people you are a priest, a confident, a friend. You like this routine.
Everything changes when the police reveals that the recent murders shattering your city are connected. As their investigation is stalling, they ask everyone to keep their eyes peeled.
You want to do more. Because the victims were all clients of your taxi company. Because you are the last person to see the most recent victim alive…
You begin to investigate with your only advantage: on your backseat, people talk, open up, share secrets. So listen to your passengers, collect clues, and stop the killer.

AFTERPARTY (Night School Studio, TBR 2019)

From Oxenfree creators, another “wordy” game!

In AFTERPARTY, you play Milo and Lola, recently deceased best buds who suddenly find themselves staring down an eternity in Hell. But there’s a loophole: outdrink Satan and he’ll grant you re-entry to Earth. Milo and Lola are now dead, thirsty, and roaming the streets of Nowhere, the outermost island of Hell.

 

CONCRETE GENIE (Pixelopus, TBR late 2018)

Concrete Genie is a game about a bullied teenager named Ash, who escapes his troubles by painting spectacular living landscapes and mischievous creatures throughout his abandoned hometown of Denska. As he masters this magical paint, he discovers it can purify Denska’s polluted walls. Can Ash overcome the bullies and paint his hometown back to life?

 

DREAMS (Media Molecule, TBR 2019)

Dreams is a space where you go to play and experience the dreams of Media Molecule and our community. It’s also a space in which to create your own dreams, whether they’re games, art, films, music or anything in-between and beyond.

 

KNIGHTS AND BIKES (Foam Sword, unknown release date)

KNIGHTS AND BIKES is a hand-painted action-adventure set on a fictional British island in the late 1980s. Players will take on the roles of Nessa & Demelza to explore an island with their bikes. They’ll uncover treasure, mystery and trouble. This leads to them ultimately attempting to steer the ancient island away from modern ruin. They’ll be pedalling into danger, facing threat head-on with frisbees, water-balloons, puddle-stomping, and whatever other kid-like schemes that players can improvise. Each islander that Nessa & Demelza rescue passes on new abilities, allowing them to do more and travel further. So as they face-up to the adult world, its their ingenuity, friendship, and wide-eyed-wonder that guides the adventure. KNIGHTS AND BIKES is designed for one or two players (playing locally or online) and was funded successfully via Kickstarter in March 2016. It will be published by Double Fine Presents.

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